Statistics only matter if you can plan around them. This page collects the gamification marketing numbers that actually change decisions in 2026 — engagement, replays, opt-in, attention, and cost — and explains what each one means for your campaigns.
Where possible we cite concrete platform benchmarks rather than vague industry claims, so you can set realistic targets.
Many of these figures come from the adgamify platform, a whitelabel playable-marketing tool. Use them as planning benchmarks, then measure your own results against them.