To capture emails with a game, let players play first, then present a short form (username + email + opt-in) at the emotional peak — after a high score or near-miss — to save their score, join a leaderboard, or claim a prize. On adgamify, this reaches a 68% opt-in.
A game is one of the highest-converting email-capture tools available, but only if you build the flow correctly. Ask too early and you lose the player; ask at the right moment and most of them opt in.
This is the step-by-step playbook: choosing a mechanic, placing the form, writing the ask, and distributing the game so it collects the most emails.
adgamify handles the plumbing — after the first play it captures username, email, and a marketing opt-in, feeds scores to a leaderboard, and exports the audience to CSV. Your job is to get the flow right, and this guide shows you how.
Step 1: Choose a replayable, score-based game
Start with the right foundation. A single-spin popup captures one impression and stops; a score-based game creates 5.2 replays per player, giving you five extra chances to earn an opt-in.
Pick a mechanic that fits your audience's attention span:
- Tap Rush or Bricks for fast, addictive arcade loops
- Stack or Vault for skill-and-timing challenges
- Snake or Glide for familiar, low-learning-curve play
All six adgamify templates are score-based and replayable. Browse the game templates to preview them, then move to form placement.
Turn this into a live campaign in about an hour
Pick a branded game, customize it, publish. Free to build — you only pay when you go live.
Step 4: Give a real reason to opt in
The email is an exchange, so the player needs something worth trading for:
- Leaderboard spot — social status and the chance to be seen as the top player
- Score saving — the ability to return and beat their best
- Prize code — a discount or reward, the strongest converter for promotions and ecommerce
Stack more than one where it fits — 'save your score, join the leaderboard, and claim your code.' Every adgamify plan includes leaderboards, prize codes, and lead capture, so you can test which reason resonates. For more reward angles, see gamified lead magnet ideas.
Step 6: Measure, export, and iterate
Track two numbers: play-start rate and opt-in rate. If opt-in lags the 68% benchmark, revisit form placement (are you asking too early?), the reward (is it compelling?), or difficulty (is the game fun?).
Export the audience to CSV and pipe it into your email tool, then compare how gamified leads engage versus other sources — they usually over-perform because opt-in was earned.
Ready to build the flow? Start free and publish your first email-capture game in about an hour, or see pricing — plans start at $24.99 per client per month.