Comparison

Booth Game ROI: A Worked Example

4 min read·Updated August 2026
Quick answer

Booth game ROI is measured the same way as any other lead source: total show spend divided by leads captured equals cost per lead. This worked example compares a $249 one-time game against a badge-scanner rental across a realistic small-show lead count, using published rental-cost ranges rather than invented figures.

'ROI' gets thrown around at trade shows without anyone actually doing the division. The formula is not complicated: total spend on the tactic, divided by leads it produced, gives you cost per lead — the same metric every other channel in your marketing budget is judged on.

This example walks the math with real numbers: a documented rental-cost range for badge scanners and adgamify's own published Event Pass price. Your own lead counts will vary by show size and traffic — plug in your numbers using the same formula.

The formula

Cost per lead is spend divided by leads. GES's own exhibitor budgeting guidance uses exactly this formula — its worked example is $80,000 in spend against 150 leads, for a cost per lead of roughly $533 (GES, exhibitor trade show budget guide). That figure includes the full show budget — space, travel, staff — not just the lead-capture line item, which is the right way to think about total show ROI. This example isolates just the *capture method* cost, since that is the one line item you can change without renegotiating your whole show budget.

Badge scanner rental: the cost side

Official show-issued badge scanner rentals run a few hundred dollars up to $1,000 or more per event, once premium data add-ons are included, and third-party lead-retrieval apps commonly land in a similar or higher range depending on the number of seats needed (Wave Connect, badge scanner cost breakdown). Call it $700 for a mid-range rental at a single show, as a representative number for this example — and remember this cost repeats at every show, since it is a rental, not a purchase.

Against, say, 150 badge scans at a mid-size regional show, that is roughly $4.67 per lead on the capture line alone — before accounting for how many of those scans ever get a follow-up (see what to do with trade show leads after the show — fewer than 70% of exhibitors have a formal process to work that list at all).

Game-based capture: the cost side

adgamify's Event Pass is a single $249 purchase, live for 30 days around the show, with no per-show rental repeat — the same $249 covers the booth game, the QR poster, the kiosk mode, and CSV export.

Against the same 150 leads, that is $1.66 per lead on the capture line — roughly a third of the badge-scanner example above — and it does not recur unless you choose to run it again at your next show. If the game also pulls incremental traffic versus a passive scanner (the crowd-drawing effect covered in trade show booth games that draw a crowd), the real cost per lead is lower still, since the fixed $249 is spread across more entries.

Turn this into a live campaign in about an hour

Pick a branded game, customize it, publish. Free to build — you only pay when you go live.

Start building freeSee pricing

Side by side

| | Badge scanner (mid-range) | adgamify Event Pass | |---|---|---| | Cost | ~$700/show (rental, recurs) | $249/show (one-time) | | Leads (example) | 150 | 150 | | Cost per lead | ~$4.67 | ~$1.66 | | Data ownership | Often routes through organizer | Yours immediately, CSV export | | Captured signal | Name, company, title (registration data) | Score, replays, prize claim — plus name/email |

The cost-per-lead gap widens further at your second, third, and fourth show of the year, since the scanner rental repeats every time and the game license — once you're on a plan rather than a single Event Pass — does not.

Plugging in your own numbers

Use your own show's realistic lead count, not this example's 150 — a small regional show and a major national conference will produce very different totals. The formula stays the same regardless of scale: total capture-method spend divided by leads captured. Run it for your last show's actual badge-scanner invoice and compare it against a $249 Event Pass before your next one. See adgamify for events for what the pass actually includes.

Frequently asked questions

Where do the 150 leads in this example come from?

It's a representative number for a mid-size regional show, used consistently on both sides of the comparison so the cost-per-lead math is apples to apples. Substitute your own show's actual lead count — the formula (spend ÷ leads) does not change.

Is the $700 badge scanner figure a real number?

It is a representative mid-range figure within a documented cost range — a few hundred dollars to $1,000+ per event — reported by Wave Connect's badge scanner cost breakdown, not adgamify's own data.

Does a lower cost per lead mean a better lead?

Not automatically — quality matters as much as cost. A game-based capture at least gives you an engagement signal (score, replays, prize claim) to segment on, which a bare badge scan does not, covered in what to do with trade show leads after the show.

Does the Event Pass cost repeat every show like a scanner rental?

Yes, if you exhibit again — it is a single $249 purchase per show, not a subscription. The difference from a scanner rental is the price point and that you keep the QR poster, kiosk setup, and CSV export pattern the same each time rather than renting fresh hardware.

Ready to earn replays instead of renting attention?

Start a branded game free — capture emails, fill a leaderboard, and export your audience anytime.

Start building freeSee pricing

Keep reading